By placing the project within the confines of the iconic plaza fountain, we take advantage of the spontaneous play that already takes place. The design is built around the different types of play which are influenced the most by the physical space around the child. In the case of physical play, this relationship is the strongest.
The project uses two circular ramps with opposite slopes which result in playful level variations. Together with the water element and the net, these obstacles produce moments of moderate risk which encourage interaction and dynamic play.
The concentric nature of the proposal also creates a series of thresholds which can be real or imaginary. Access to the first ring is open at the lowest point. However, in order to get to the second ring, the child must walk at least a quarter of the way around the circle or go through a tunnel. From here, the child must overcome the third obstacle; the water and net. All these layers, thresholds and observations point are great for made-up rule play and socio-dramatic games.
The ramps temporarily envelop the fountain which creates a sensory experience when the fountain is on but can also be used as a dry game. This versatility allows for its use to go beyond a simple playground game in order to connect with the community and even be used as a small forum space